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1993-10-30
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GIFTOFLM.PRG FLM Animation Builder V0.50 Beta
This utility will create an FLM delta animation file from a series
of GIF images rendered with Phoenix and ANM-Link.
Due to limitations of the FLM format there are a number of quirks
to the use of this program and the resulting animations, so please
be sure to read this entire document.
RUNNING THE PROGRAM
Make sure that the files GIFTOFLM.PRG and GIFTOFLM.RSC are in the
same directory, and then execute the program GIFTOFLM.PRG from the
desktop.
When the main dialog appears click on the BUILD FLM button to
begin creating an FLM. The file selector will appear asking for
the name of the FLM file you wish to create. If you choose a name
which already exists the previous animation of that name will be
erased. GIFtoFLM cannot append animations.
You will then be asked to select the file for frame #1, and may
choose from GIF, RUN or CANCEL.
Selecting GIF will display the file selector to choose a single
GIF file.
Selecting RUN will display the file selector to choose a RUN file,
which is an ascii file listing several GIF files. If a RUN file is
selected all GIF files listed will be added in order to the FLM.
Selecting CANCEL will close the FLM file, create a Prism Paint PAL
file, and exit the program.
You may continue adding individual GIF and RUN files until you
select Cancel.
ABOUT THE FLM WHICH IS BUILT
The FLM format is resolution dependent, meaning a FLM created in
one graphics resolution generally cannot be viewed in another.
Additionally, because FLM is an old format only a few of the
standard resolutions are fully supported.
Thus GIFtoFLM will create a FLM using the resolution the program
is running in, regardless of what resolution the GIF's are.
Therefore if GIFtoFLM is run in ST Medium resolution it will
create a 640x200x4 color word-interleaved FLM file. If you wish to
create an ST Low resolution FLM you must run GIFtoFLM in ST Low.
The GIF files may be of any resolution as long as they do not have
MORE colors than the resolution being run in. GIFs larger and
smaller than the screen size will be centered in the frame.
The FLM format is also a single palette format, meaning all frames
of the animation must use the same color palette. Therefore when
creating the individual GIF animations with ANM-Link and Phoenix
you must use the FIXED palette option in the Phoenix configuration
dialog (Phoenix 2 allows custom fixed palettes). GIFtoFLM will use
the palette of the first GIF file loaded for the entire animation.
WHAT RESOLUTIONS DOES GIFtoFLM SUPPORT?
GIFtoFLM only fully supports the creation of FLM's in ST Low and
TT Low resolution. When FLM's are created in these resolutions
they may be played with all the current Lexicor FLM players, and
load with their proper palettes in PrismPaint v1.0-v1.5.
FLM's created in other resolutions (and on Graphics Cards) may not
work properly with the FLM players, but may be loaded into
PrismPaint v1.0-1.5 for viewing and editing (as long as PrismPaint
is run in that same resolution). When loaded into PrismPaint the
animation's color palette may not be set properly so you must load
a PAL color palette file.
When GIFtoFLM builds an animation it also creates a PAL file with
the same name as the FLM. This file contains the animation's color
palette in PrismPaint format.
Thus to properly view the animation in Prism Paint select 'Load
Animation...' from the 'File' menu and load the FLM file. Then
click on the 'EDIT' button in the color palette display and then
select the 'LOAD' button in the palette edit dialog. Select the
PAL file created by GIFtoFLM. Your animation should now be
displayed with the proper colors.
=====================================================================
Lexicor will shortly be releasing a FLI/FLC 256 color builder &
player and a FLX 32K color builder & player which supports these
standard formats from the PC world. These files will be released
on Compuserve and other Lexicor supported on-line services &
bulletin boards when available.